
The grumpuses are cute little muppety creatures. You might have to use bait to lure a Bugsnax to a trap, or trick a Bugsnack into fighting with another Bugsnack so it gets stunned so you can catch it in a net, or use a springboard to launch your trap into the air and catch the Bugsnack in mid-flight, then use your grapple gun to retrieve the trap before the snack gets free. You catch the Bugsnax using a variety of tools that are doled out over the course of the game, though it never gets particularly complex. The Bugsnax are the main source of food on the island and they transform the body parts of the Grumpuses that eat them, and much of the game consists of catching bugsnax, feeding them to various Grumpuses and transforming their bodies to make them look ridiculous. Much of this revolves around catching specific Bugsnax at the behest of the various characters, who won’t go back to town until you get them what they want. Your job in the game is to gather the Grumpuses back to the main town, do sidequests for them, and eventually, with their help, unravel the mystery of the island and what happened to Lizbert, the explorer you went there to interview.

You have a journal that keeps track of your clues and information about the Bugsnax you've identified and your quests and everything. So a spider made out of fries is a Fryder and a sandwich crossed with a centipede is a sandopede. Your airship is wrecked by a giant creature upon your arrival and you find out that the explorer is missing, all the members of her expedition have scattered and hate each other, and in addition to the members of that expedition, who are Muppet like creatures called Grumpuses (as are you and your boss) the island is inhabited by a bunch of creatures called Bugsnax, which are bugs crossed with various snacks. You play a journalist who travels to the mysterious Snaktooth island to interview an explorer and the members of her expedition. It’s an adventure game with some of the trappings of a Pokemon style monster collector.

It’s not actually that hard to describe what Bugsnax is. Bugsnax reminds me of the best parts of the fifth and sixth console generations, when quirky little games were released alongside the big budget blockbusters and mainstream gaming was bursting with creativity and weirdness.
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Instead it’s one of the best games to ever launch free on PS Plus, and the kind of slightly rough around the edges but still very fun game that shows why it's so frustrating that the big third party publishers don't invest in smaller properties anymore. I started playing it at a time when I wanted a chill game that straddles the line between relaxing and engaging, which Bugsnax does perfectly. I wouldn’t say that Bugsnax is my favorite game that came out in 2020 but it easily slots into my personal top 10.

I was ready to peevishly say “well who cares if it is PS5 only on PS Plus, it sucks anyway” and move on.
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I also was, and remain, annoyed at Sony for only releasing the PS5 version on PlayStation Plus but I nabbed it there anyway and once I got my PS5 and finished Astro’s Playground I decided to show Sony that I could not be deterred from using my subscription even if they placed part of it behind a $500 paywall that most people still can’t even buy if they want to 2 months after launch.Īll that is to say that I went into Bugsnax with some interest but also some cynicism and feeling a bit standoffish. There’d been a fair amount of buzz around the game, including some discussion on the Bombcast, but I wasn’t sure quite what it was and I wanted to see for myself. I started playing Bugsnax half out of curiosity and half out of spite. Bugsnax is proof that careful game and narrative design are more compelling than flashy graphics.
